![]() Since its release, Eidos-Montréal has earned praise for 2018's Shadow of the Tomb Raider and last year's Marvel's Guardians of the Galaxy.Ī return to Deus Ex - even if it's still some considerable way off - is long overdue. The first two entries in the series - 2000's Deus Ex and 2003's Invisible War - were created by Warren Spector's long-defunct studio Ion Storm.ĭeus Ex: Mankind Divided, Eidos-Montréal's most recent stab at the cyberpunk action-RPG, was well-received at launch, with Eurogamer saying the series' mix of shooting and stealth 'continued to flourish' in the studio's hands. That's according to Bloomberg's Jason Schreier, who made the claim in a tweet accompanying today's news of Square Enix Montréal's closure.Īlthough no further details on the new Deus Ex project were shared, this would seemingly be the first known instance of a major Square Enix IP being revived under Embracer Group's watch since it acquired the likes of Tomb Raider, Thief, and Deus Ex - plus Square Enix Montréal, Eidos-Montréal, and Crystal Dynamics - as part of a $300m deal in May.Ĥ hours of Deus Ex: Mankind Divided gameplay.Įidos-Montréal is, of course, the most recent custodian of the Deus Ex series, having developed 2016's Deus Ex: Mankind Divided, supervised 2014 mobile spin-off The Fall, and created 2011's acclaimed Deus Ex: Human Revolution. Deus Ex is the brainchild of legendary developer Warren Spector, who was part of the teams. Eidos claim this is due to poor sales of Mankind Divided. Pick up my sci-fi novels the Herokiller series and The Earthborn Trilogy.A new Deus Ex title is reportedly in the works at Embracer Group's recently acquired Eidos-Montréal studio, albeit one that's still in the "very very early" stages of development. Eidos have just confirmed that they have been working on a new Deus Ex game for over 3 years, the game was going to be a follow up to Mankind Divided and featured a new main character, but unfortunately the game has now been cancelled and shelved. Subscribe to my free weekly content round-up newsletter, God Rolls. This comes directly from reputable journalist Jason Schreier. But my vote is certainly for Deus Ex, both in terms of how much I like that world and those games, and how much potential I can also see that Cyberpunk left on the table.įollow me on Twitter, YouTube, Facebook and Instagram. Heres a cheeky little scoop that weve only just caught up on: a new Deus Ex game is reportedly in development over at Eidos Montreal. As of May 2022, Deus Ex: Human Revolution, Deus Ex: Human Revolution - Directors Cut, and Deus Ex: Mankind Divided have sold over 12 million units combined. That said, making something of that scale is obviously an enormously tall order, and even if Embracer is more open to new ideas than Square Enix was, I wonder if they’d agree going this ambitious with this franchise would be the right call.Īgain, even Grubb is just saying this is “early interest” so absolutely nothing concrete is in place here, and we could very well see them pick another franchise instead. I’d certainly be on board for that idea, and as much as I liked Adam Jensen an the first game, it probably would make more sense to move on from the format of the last two games and build something new, bigger and more customizable within the Deus Ex world. The solutions to any challenge depend only on your imagination. The final outcone depends entirely on you and your actions. The story is flexible, nonlinear, and allows much wider exploration than before. The idea here is the Eidos already has this brilliantly realized world of Deus Ex to draw on, so what if they made their own Cyberpunk that didn’t screw up everything at launch? 2027 is a modification and a prequel to Deus Ex. Cyberpunk sold an astonishing amount of copies initially, but the game was sunk over the longer term by bad buzz and boatloads of bugs that took a year plus to fix. I can understand wanting to go after Cyberpunk 2077, which seems like it would be a different path, possibly with larger, more open zones and custom player characters. The DC gives extra flexibility in boss fights but it integrates the DLC (messes up RPG pacing) and gets rid of the gold hue that hides the graphical limitations. My personal recommendation is not to play the Directors cut. What is not clear from what Grubb is saying here is whether or not this would be the third game in the Adam Jensen trilogy, or something entirely new. A bit too modern and streamlined for Deus ex purists but its a good balance IMO. Now, under Embracer, it seems like there are far more options on the table, including a return to Deus Ex.
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